I’m back to continue with my breakdown of the scars cards. All of the colored cards have been dealt with. Now, it’s time for the hard part. The artifacts. But before I begin, I want to wish the Giants good luck in the World Series. Moving on to the important game, though…
It costs zero, which is a plus. I don’t see this being playable, though, in tournaments. The equip cost is just too much mana to invest. Not a terrible card to start with, though.
I’ve heard musings of a deck using this card. I understand it uses Kor Outfitter to equip it immediately. However, that requires getting it into play first. I’d say there are probably better equipments in the set to use instead of this, but it’s an interesting idea for sure. Look out for this, as it may rise in price.
This card is not all that great compared to Soldier Replica. I feel that blocking, and nuking a creature is more beneficial than blocking and preventing all the damage from a creature. The flip side is that this can save you from bolt damage, so both have their uses.
A fun little equipment. Not quite as good, I feel, as Vulshok Battlegear. But this does grant one more power, so an auriok edgewright with it could be pretty devastating in combat. If only a Kor Duelist could survive with this on it.
First Strike and Flying are amazing together. This allows any of your creatures to become a great blocker, and good attacker as well. I opened two of these back at the prerelease, and they let me soar in to victory. Add onto the fact that this lets infect creatures handle other creatures before the other can damage them, and it’s pretty nifty.
Trinket Mage grabs it, for starters. This is one of those cards that people will look at and see Chimeric Staff or Chimeric Coils in. And they should, it shares many similarities with both. The biggest bonus over those, however, is not the fact you pay all the mana only once. It’s the proliferation possibilities that let this one really shine.
Artifacts with metalcraft get a bit on lenience from me when it comes to their abilities as they count themselves for the ability. This is a 4/4 for four mana in an artifact heavy deck. That is not bad, especially considering the only other one I can think of is Synod Centurion, which also benefits from having multiple artifacts. This may not be tournament level, but it is pretty amazing in an artifact heavy deck.
Let’s call it what it is: you hideaway a card on it. This guy is pretty weak for his cost, but with sacrifice outlets, you could easily cheat in Emrakul, a titan, or even something as simple as trinket mage. And though there is the possibility for huge success, there is also the chance you will fail big.
It is effectively a scar for two generic mana, that can also pump walkers and weaken whatever you scarred. I like this card, as it just gets more useful the longer a game goes (in the right deck). If someone wants to make a straight up proliferate deck (don’t ask me why), they had better run this.
This card seems amazing, but is pretty underwhelming. I don’t hate this card myself, but it’s worthless in any tournament scene (other than draft).
The most useless of the mana myr (but that’s like saying Mox Emerald is the worst mox). This myr is important in limited as a body and mana fixing. Not a bad card, and a myr to boot.
An infect dude that gets back other infect dudes. At four mana, I’d hope for more, but people need to remember that when hitting players, they are essentially four power dudes that can’t have the life gained back. Dies to almost all removal, though, and it isn’t the most cost effective infecter anyways.
A fun little card for any EDH deck that needs some extra card drawing. I use it in Ib Halfheart to great effect. In tournaments, it likely won’t show up anywhere, but it is always possible it might.
I’ll take the trusty machete any day over this. And bone splitter over that. The axe is cool, but the indestructible ability is pointless most of the time. If more artifact removal is run, I could see this replacing machete in my standard equipment deck, though.
I saw this and though it would be huge in limited. I was wrong. It dies too quickly to infect, and can be blocked forever by darksteel myr. However, I am not ruling it out from block constructed. I could see this as being a finisher there.
Overcosted blocker. That’s all.
Again, overcosted, but this can attack and block, so it isn’t completely useless. Just mostly…
The most underwhelming equipment in the set. It’s pretty bad, even on something nigh unkillable. Though deathtouch could be nice with it.
Cool card that dodges almost all removal (contagion clasps not included). Not too bad of a bear.
This is actually a pretty neat card. It is a jump that you activate when you want it. And although it may not be competitive level, I think it’s better than most people give it credit for.
Glint Hawk Idol
Why is this in the same set as Glint Hawk? That’s all I want to know…
More useful than copper, but less so than Silver and Leaden. Still amazing in limited.
I see no reason for this card. It is worse in many ways than most other life gain cards in existence. I will say that it is very cool looking in foil.
This guy is incredible in limited, and a flop in constructed. Nothing else to say.
This reminds me of Chimeric Egg. The difference being that this makes tokens that stick around, and the other gets counters from opponents not casting artifacts. Slight differences, but major gameplay shifts.
And then casual artifacts had life gain. I liked the original cycle somewhat, but this card seems forced to me.
Grafted Wargear would be proud. This thing in an EDH deck should be pretty scary, in all honesty. Especially if you put it onto something like a flier or an unblockable dude.
Proliferate, mill more. The thing about this is that it doesn’t really become worth it until it has around three or more counters on it. And although it may be slower to start milling than Millstone and the ilk, it can end games faster once it hits the third (or fourth) counter. I don’t foresee standard mill being all that playable (other than something like Dredgevine).
This card is kind of cool, and on an infect creature brings the opponent even closer to death. But don’t forget to reequip before your next turn…
The second most useful of the new batch of bombs. This card can nab a basic land to hand, so it’s not quite on par with Explorer’s Map ability to grab any land. But if you pay a green mana as well, it does replace itself. It’s really just your call on which to run, but in a nonbasic light deck, this probably takes precedence if green is involved.
How could something so innocent as a myr be so evil? It is a nice infecter to use as it only costs two mana. I’d say it is one of the best colorless infect creatures.
This is actually kind of funny. See, a large number of people compared this to skullclamp. I can see the comparison, but they serve different purposes. This is meant to discourage blocks. The other is meant to win you the game. Only a minor difference, right?
I love how the mana myr are being showed from worst to best. Iron is more useful than Gold only due to the higher number of X spells in red. Once again, limited loves him.
You ever notice how wizards loves “fixing” broken cards? This guy looks to me like a “fixed” goblin welder. But I don’t see how this guy is anywhere near playable. At least some of the others (Time Warp, for example) can be used to some extent.
Second best due to black’s lack of mana fixing nowadays. That’s all.
This allows to shatter that Jace. Who cares that he’s eighty-something dollars? I can kill him for less than a buck, and then get a burger with the rest of my change. You, on the other hand, are probably broke from your transaction. Ha!
I actually am in the minority of my playgroup that doesn’t like this card a huge amount. Yes, it goes will with infect. But only if you are using target effects yourself. It does cost two to cast and equip, so it’s not weak by any means. But I don’t get everyone’s appeal to this card.
Not nearly as fun as KABOOM! to yell, but much more fun to play with. This card can get rid of pesky planeswalkers, idiotic infecters, lame lands, and even evil enchantments. And yes, artifact alliteration’s awesome.
I like ROFLcopter more. Just because it flies. This guy isn’t anything to snuff at, as a 1/1 for zero cost is above the curve (obviously). I just don’t like it as much.
This card is somehow five dollars. It is combo-centric, yes, but I figure it’s price should fall pretty soon. After all, it’s not like there’s an infect dude that kills itself or anything.
Mindslaver is back. For anyone who didn’t play when this was first released, prepare to have an interesting casual experience (or two).
Overrated and overpriced. It’s abilities do fuel themselves, yes, but only in a creature heavy deck. And most of the time you’d have wanted to drop that creature yourself.
Night’s Whisper rocks. This is that at instant speed on a body. Do the math.
Not as good, I feel, as Chrome Mox, but definitely nothing to ignore. It should stay around thirty for good reason, and will definitely see play somewhere, maybe even vintage.
…Or as I call it, Katamyri Damacy, Myr Blogosphere, or the Myr Ball of Death. No matter what you call it, you can’t deny your urges. You want it. You don’t know why. It is unexplainable. But you want it. Badly.
Ah yes. Demonfox here recently had a rant about this card. Time for my take on it. I don’t see this card as overpowered, or anywhere near good. It is a combo that requires three creatures (at least) to stay in play, and have something to do with the mana (Razor Boomerang). And yes, although this is easily obtainable outside of a game, one must put in a large amount of effort to build a deck around the combo.
A fun little card that sucks to high heaven. I like him, though, so I shall call him Propy. And he shall Propagate. On a more serious note, he is unplayable in limited and constructed. A shame for him, and all who open him around the world.
This could have been a land and balanced. As an artifact, it suffers the same way that Myr Matrix did. That is to say, it is too slow to get down, and does not help myr tribal.
That’s all the artifacts from A-M. Next time I’ll finish the set with the remaining artifacts and the lands. Until then, have fun playing.