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We Moved!

Hey everyone, just formally announcing our move to WWW.MAGICABLAZE.COM and our joining the Weasel Network. Please update your bookmarks and keep checking out the new site for everything you’ve come to know from this site! Thank you all so much for your support and reading during the first 10 months of this site’s life, and I hope for many more months at our new home.

-Ashling

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The third expansion for the Duels of the Planeswalkers has been announced! In this installment, you will be preparing for an epic battle against Sarkhan the Mad. There will be 3 new playable decks, including Sorin Markov’s deck from the second expansion. 3 cards for each of the decks already out will be added, as well as 5 new puzzles, 4 two-headed giant levels, and 3 achievements. The other decks you can unlock will be Gideon Jura’s and Niv-Mizzet’s. Personally, I’m stoked to see what Nivvy’s deck is, and I’m hoping it’s a true Izzet deck instead of just a red-blue deck with not much workability.

On November 3rd, Steam users will be able to purchase it for $4.99. Release dates for the Xbox 360 and PlayStation 3 have yet to be announced.

The final installment of my break down of the SoM cards. And what a wild ride it’s been this past month. So, without any more procrastinating, here we go, into the last few deozen cards…

Necrogen Censer
This card really does not fit in with Phyrexia’s other cards, as it is anti-infect. But, seeing as phyrexia has always had loss of life effects, I see where this comes from. Overall a rather bland card, though.

Necropede
An infecter that the opponent doesn’t want to block. It essentially ensures two damage to blocking creatures, and as poison counters are essentially two damage each anyways, it’s really a 2/2 most of the time. But I think I’m the only person that views this as a phyrrexian Ferropede.

Neurok Replica
It unsommons for two, and has a yotian body. I personally believe Wizard Replica from the first Mirrodin block is much better, as countering is better than bouncing, and it flies. This guy isn’t the worst creature in the set, but I can see how it could easily be better.

Nihil Spellbomb
This card is possibly the best of the newer spellbombs, and holds a condle both AEther and Pyrite from Mirrodin 1. It exiles a graveyard (dredgevine killer), and is playable in all decks. And perhaps the best thing about it is that you can respond to an eldrazi trigger with the ability, exiling the ‘yard entirely. I would not be surprised to see this card in a sideboard.

Nim Deathmantle
I originally read this as any creature dying, which would have made it amazing. As it is, it is a very powerful limited card. In constructed, it could be useful in some decks. The biggest issue is the equip cost, but you could wait to equip it until one of your guys dies, of course. I like it, but I’m not sold on it.

Origin Spellbomb
A fine card, as myr decks want more tokens, and white decks could use it for the card draw and creature. Limited, this thing should be amazing. Constructed, it should be pretty lame.

Palladium Myr
The Sol Ring myr. I view all the mana myr through the lens of them being the moxen, plus two mana for a 1/1 body. This guy is Sol Ring with a 2/2 body at three. It’s a fun card, and great mana acceleration, but when combined with two galvanizers, does indeed make an infinite mana combo. And as previously stated, though in casual it may be devastating from time to time, it is not constructed viable due to requiring at least three creatures. Decent bear, though.

Panic Spellbomb
I hate this card. It is not useful, and takes up a spot that could otherwise give me something good, like a mana myr, or Plague Stinger.

Perilous Myr
Ack! Another phyrexian myr. This guy shocks something when it dies, and as a 1/1 for two, it probably won’t stick around long. Mudbutton Torch Runner may have some company in the sac to damage department…

Platinum Emperion
An 8/8 for eight mana is not extremely useful. His ability would be relevant as well, if it wasn’t of course for infect. As it stands, he will really shine in casual environments more than in any other format, though he would be nice to get down faster if you could.

Precursor Golem
“I attack with my golem and tokens. You don’t block? I tainted strike them.” I saw this happen. It was amusing, but won’t happen often. It’s nine power for five mana, but I see people complaining about him. I don’t know why. Last I checked, Thoctar was tournament viable, and he was three colors. Five mana nowadays is harder to get to, sure, but nine power, and two extra creatures, should be more powerful than people view this. I give it the Arc Slogger mark of disapproval.

Prototype Portal
Infinite Prototype Portals? Nah, too lame. What about Something like a creature, maybe a galvanizer? Still not good enough. What about something incredible, like Mox Opal or Ratchet Bomb? Now we’re talking…

Ratchet Bomb
…which brings me to Ratchet Bomb. Prototyping one of these is amazing, but not required, as the card itself is very reminiscent of a standard, extended, and legacy powerhouse card. It was called Pernicious Deed, and it blew up the world (for X mana cost, minus lands). Guess what? This hits more, and proliferate could help this out (or hurt it if the opponent does the proliferating).

Razorfield Thresher
DANGER! Keep machine clear of maindecks. And graveyards. And sideboards. And topdecks. But seriously, this card is amazing, only for the flavor text.

Rust Tick
Better in limited than I gave it credit for. Just be careful, as if it taps itself, it’s locked out forever.

Rusted Relic
A 5/5 for four is good. It won’t always be a creature, but hey, when it is, look out world.

Sabreclaw Golem
Guy is overcosted. I like the art, but the abilities leave something to be desired.

Semblance Anvil
Remember friends, artifact creatures lower two costs (as do tribal anythings). This card is better than it seems, but does put you at a disadvantage the turn to cast it (unless you plan to go all Aluren with this thing).

Silver Myr
The best mana myr was saved for last. It adds blue mana, which is important as many good blue cards have two blue in their costs. Therefore, it enables splashing (especially in limited, where blue opens up the possibility of proliferation and card draw).

Snapsail Glider
Lame metalcraft creature. That is all.

Soliton
Poor gemini engines. They split apart, and suck eggs now.

Steel Hellkite
This guys hits players, then nukes their fields. I suppose one couldn’t ask for more with an artifact dragon. Unless you include Draco, Tek, or Clockwork Dragon…

Strata Scythe
This card is a lot like Extraplanar Lens in that it imprints a land card. It is completely unlike the lens in all other ways, of course. I like it, as it gets a land from your library instead of sacrificing board position, and pumps up your creature based on the opponent’s lands also.

Strider Harness
Lighting Greaves is better most of the time, but sometimes that extra +1/+1 really counts. It may not be constructed viable, but in EDH, I run both this and the greaves in my equipment based deck, just to ensure haste happens sometimes.

Sword of Body and Mind
This card is not as good as Fire and Ice, and Light and Shadow is about on par with it. This card does not grant protection from two relevant colors like the other two did. It does allow you to deck and opponent quickly with an unblockable, however. And, it provides another creature as well. It’s good, but not excellent.

Sylvok Lifestaff
I’m not a fan of the card, as three life rarely maters. But it may help keep you out of the final bolt range. I think this card it more likely to be a dead draw most of the time, however.

Sylvok Replica
I like this more than the elf from Mirrodin 1. It naturalizes, and has a decent toughness for most earlier beaters, even in standard. Definitely an early pick in draft due to it being removal in green.

Throne of Geth
Activates leaves play artifacts, like the myr I mentioned earlier. It proliferates as well. And remember, it can eat itself in case you need it to.

Tower of Calamities
No matter how hard it tries, it will never be as awesome as Shivan Meteor…

Trigon Cycle
White- Gains life. Not aweful.
Blue- Draws cards, but costs too much.
Black- Spreads the withery love. Decent in limited.
Red- Adds more power to an infect dude. Very cool card.
Green- Makes infect tokens. Possibly the best, though red and black are close.

Tumble Magnet
Awesome limited card. This thing is annoying, and looks like something that Tony Stark would keep in his chest. And yes, you will always have your finisher tapped down with it.

Vector Asp
The worst infect card out there. No one should argue this. It simply is.

Venser’s Journal
The worst Spellbook effect out there. No one should argue this.

Vulshok Replica
Possibly the best of the new replicas, as volcanic hamer at instant speed (or Bolt +1) is never bad. And remember, it attacks for three also.

Wall of Tanglecord
A 0/6 for two, that can gain reach, is pretty amazing. Especially in a format riddled with small creatures, and no burn that is good enough to take it out. In any defender type deck, this should be run as a four-of. Period.

Wurmcoil Engine
I shouldn’t even have to say how this is. It survives day, and swings for a twelve life point switch. And remember, it was the promo, so it’s price is lower than it should be. Amazing card is simply amazing.

New Dual Lands
I’ve seen people calling these the best duals since the originals. No, those were the Ravnica shocklands. These are really good early on, but will normally be the invasion block CIP tapped lands. Not awful, but I prefer the M10 lands more.

Glimmerpost
I was hoping for a Glimervoid referrence, but alas, it did not happen. The worst locus ever printed, this should still be run with Cloudpost because in 8-post decks, you’re likely going to need to recuperate from some of the life loss.

And thus, that’s all the Scars cards. Next time you see me, I’ll finally start writing about combos. If you disagree with any of my comments on cards, just leave a reply, and I’ll explain why I said what I did about it. See you all next time,

-Johnny, Combo Player

October Updates

Hey everyone, just a quick update on everything that’s been happening this month!

* Scars of Mirrodin is off to a great start, and a Game Day is coming up soon so get out there and play! Johnny’s finishing up his analysis of every card in the set. The first 5 parts are up, and the last part should be up soon. They’re really cool to read, and we always welcome comments if you agree/disagree or have a different take.

* Gobmas and Johnny tried for the Great Designer Search 2. Gobmas got through round 2 before being knocked out, and Johnny met elimination at round 3. All of us are cheering for the finalists that are going for the internship.

* Wizards of the Coast will now limit WPN benefits to stores. If you’re a single person that isn’t affiliated with any store, you won’t be able to host tournaments and receive support from Wizards anymore. For more information on this, see Gobmas’s article.

That’s about all for now! I just want to say thank you to all our readers and to my wonderful friends and writers of the site. Until next month, everyone!

I’m back to continue with my breakdown of the scars cards. All of the colored cards have been dealt with. Now, it’s time for the hard part. The artifacts. But before I begin, I want to wish the Giants good luck in the World Series. Moving on to the important game, though…

Accorder’s Shield
It costs zero, which is a plus. I don’t see this being playable, though, in tournaments. The equip cost is just too much mana to invest. Not a terrible card to start with, though.

Argentum Armor
I’ve heard musings of a deck using this card. I understand it uses Kor Outfitter to equip it immediately. However, that requires getting it into play first. I’d say there are probably better equipments in the set to use instead of this, but it’s an interesting idea for sure. Look out for this, as it may rise in price.

Auriok Replica
This card is not all that great compared to Soldier Replica. I feel that blocking, and nuking a creature is more beneficial than blocking and preventing all the damage from a creature. The flip side is that this can save you from bolt damage, so both have their uses.

Barbed Battlegear
A fun little equipment. Not quite as good, I feel, as Vulshok Battlegear. But this does grant one more power, so an auriok edgewright with it could be pretty devastating in combat. If only a Kor Duelist could survive with this on it.

Bladed Pinions
First Strike and Flying are amazing together. This allows any of your creatures to become a great blocker, and good attacker as well. I opened two of these back at the prerelease, and they let me soar in to victory. Add onto the fact that this lets infect creatures handle other creatures before the other can damage them, and it’s pretty nifty.

Chimeric Mass
Trinket Mage grabs it, for starters. This is one of those cards that people will look at and see Chimeric Staff or Chimeric Coils in. And they should, it shares many similarities with both. The biggest bonus over those, however, is not the fact you pay all the mana only once. It’s the proliferation possibilities that let this one really shine.

Chrome Steed
Artifacts with metalcraft get a bit on lenience from me when it comes to their abilities as they count themselves for the ability. This is a 4/4 for four mana in an artifact heavy deck. That is not bad, especially considering the only other one I can think of is Synod Centurion, which also benefits from having multiple artifacts. This may not be tournament level, but it is pretty amazing in an artifact heavy deck.

Clone Shell
Let’s call it what it is: you hideaway a card on it. This guy is pretty weak for his cost, but with sacrifice outlets, you could easily cheat in Emrakul, a titan, or even something as simple as trinket mage. And though there is the possibility for huge success, there is also the chance you will fail big.

Contagion Clasp
It is effectively a scar for two generic mana, that can also pump walkers and weaken whatever you scarred. I like this card, as it just gets more useful the longer a game goes (in the right deck). If someone wants to make a straight up proliferate deck (don’t ask me why), they had better run this.

Contagion Engine
This card seems amazing, but is pretty underwhelming. I don’t hate this card myself, but it’s worthless in any tournament scene (other than draft).

Copper Myr
The most useless of the mana myr (but that’s like saying Mox Emerald is the worst mox). This myr is important in limited as a body and mana fixing. Not a bad card, and a myr to boot.

Corpse Cur
An infect dude that gets back other infect dudes. At four mana, I’d hope for more, but people need to remember that when hitting players, they are essentially four power dudes that can’t have the life gained back. Dies to almost all removal, though, and it isn’t the most cost effective infecter anyways.

Culling Dias
A fun little card for any EDH deck that needs some extra card drawing. I use it in Ib Halfheart to great effect. In tournaments, it likely won’t show up anywhere, but it is always possible it might.

Darksteel Axe
I’ll take the trusty machete any day over this. And bone splitter over that. The axe is cool, but the indestructible ability is pointless most of the time. If more artifact removal is run, I could see this replacing machete in my standard equipment deck, though.

Darksteel Juggernaut
I saw this and though it would be huge in limited. I was wrong. It dies too quickly to infect, and can be blocked forever by darksteel myr. However, I am not ruling it out from block constructed. I could see this as being a finisher there.

Darksteel Myr
Overcosted blocker. That’s all.

Darksteel Sentinel
Again, overcosted, but this can attack and block, so it isn’t completely useless. Just mostly…

Echo Circlet
The most underwhelming equipment in the set. It’s pretty bad, even on something nigh unkillable. Though deathtouch could be nice with it.

Etched Champion
Cool card that dodges almost all removal (contagion clasps not included). Not too bad of a bear.

Flight Spellbomb
This is actually a pretty neat card. It is a jump that you activate when you want it. And although it may not be competitive level, I think it’s better than most people give it credit for.

Glint Hawk Idol
Why is this in the same set as Glint Hawk? That’s all I want to know…

Gold Myr
More useful than copper, but less so than Silver and Leaden. Still amazing in limited.

Golden Urn
I see no reason for this card. It is worse in many ways than most other life gain cards in existence. I will say that it is very cool looking in foil.

Golem Artisan
This guy is incredible in limited, and a flop in constructed. Nothing else to say.

Golem Foundry
This reminds me of Chimeric Egg. The difference being that this makes tokens that stick around, and the other gets counters from opponents not casting artifacts. Slight differences, but major gameplay shifts.

Golem’s Heart
And then casual artifacts had life gain. I liked the original cycle somewhat, but this card seems forced to me.

Grafted Exoskeleton
Grafted Wargear would be proud. This thing in an EDH deck should be pretty scary, in all honesty. Especially if you put it onto something like a flier or an unblockable dude.

Grindclock
Proliferate, mill more. The thing about this is that it doesn’t really become worth it until it has around three or more counters on it. And although it may be slower to start milling than Millstone and the ilk, it can end games faster once it hits the third (or fourth) counter. I don’t foresee standard mill being all that playable (other than something like Dredgevine).

Heavy Arbalest
This card is kind of cool, and on an infect creature brings the opponent even closer to death. But don’t forget to reequip before your next turn…

Horizon Spellbomb
The second most useful of the new batch of bombs. This card can nab a basic land to hand, so it’s not quite on par with Explorer’s Map ability to grab any land. But if you pay a green mana as well, it does replace itself. It’s really just your call on which to run, but in a nonbasic light deck, this probably takes precedence if green is involved.

Ichorclaw Myr
How could something so innocent as a myr be so evil? It is a nice infecter to use as it only costs two mana. I’d say it is one of the best colorless infect creatures.

Infiltration Lens
This is actually kind of funny. See, a large number of people compared this to skullclamp. I can see the comparison, but they serve different purposes. This is meant to discourage blocks. The other is meant to win you the game. Only a minor difference, right?

Iron Myr
I love how the mana myr are being showed from worst to best. Iron is more useful than Gold only due to the higher number of X spells in red. Once again, limited loves him.

Kuldotha Forgemaster
You ever notice how wizards loves “fixing” broken cards? This guy looks to me like a “fixed” goblin welder. But I don’t see how this guy is anywhere near playable. At least some of the others (Time Warp, for example) can be used to some extent.

Leaden Myr
Second best due to black’s lack of mana fixing nowadays. That’s all.

Liquimetal Coating
This allows to shatter that Jace. Who cares that he’s eighty-something dollars? I can kill him for less than a buck, and then get a burger with the rest of my change. You, on the other hand, are probably broke from your transaction. Ha!

Livewire Lash
I actually am in the minority of my playgroup that doesn’t like this card a huge amount. Yes, it goes will with infect. But only if you are using target effects yourself. It does cost two to cast and equip, so it’s not weak by any means. But I don’t get everyone’s appeal to this card.

Lux Cannon
Not nearly as fun as KABOOM! to yell, but much more fun to play with. This card can get rid of pesky planeswalkers, idiotic infecters, lame lands, and even evil enchantments. And yes, artifact alliteration’s awesome.

Memnite
I like ROFLcopter more. Just because it flies. This guy isn’t anything to snuff at, as a 1/1 for zero cost is above the curve (obviously). I just don’t like it as much.

Mimic Vat
This card is somehow five dollars. It is combo-centric, yes, but I figure it’s price should fall pretty soon. After all, it’s not like there’s an infect dude that kills itself or anything.

Mindslaver
Mindslaver is back. For anyone who didn’t play when this was first released, prepare to have an interesting casual experience (or two).

Molten-Tail Masticore
Overrated and overpriced. It’s abilities do fuel themselves, yes, but only in a creature heavy deck. And most of the time you’d have wanted to drop that creature yourself.

Moriok Replica
Night’s Whisper rocks. This is that at instant speed on a body. Do the math.

Mox Opal
Not as good, I feel, as Chrome Mox, but definitely nothing to ignore. It should stay around thirty for good reason, and will definitely see play somewhere, maybe even vintage.

Myr Battlesphere
…Or as I call it, Katamyri Damacy, Myr Blogosphere, or the Myr Ball of Death. No matter what you call it, you can’t deny your urges. You want it. You don’t know why. It is unexplainable. But you want it. Badly.

Myr Galvanizer
Ah yes. Demonfox here recently had a rant about this card. Time for my take on it. I don’t see this card as overpowered, or anywhere near good. It is a combo that requires three creatures (at least) to stay in play, and have something to do with the mana (Razor Boomerang). And yes, although this is easily obtainable outside of a game, one must put in a large amount of effort to build a deck around the combo.

Myr Propagator
A fun little card that sucks to high heaven. I like him, though, so I shall call him Propy. And he shall Propagate. On a more serious note, he is unplayable in limited and constructed. A shame for him, and all who open him around the world.

Myr Reservoir
This could have been a land and balanced. As an artifact, it suffers the same way that Myr Matrix did. That is to say, it is too slow to get down, and does not help myr tribal.

That’s all the artifacts from A-M. Next time I’ll finish the set with the remaining artifacts and the lands. Until then, have fun playing.

Back in my day…

This is about Myr Galvanizer. Before I go off completely, lets take a look at the card itself. It’s a 2/2 for 3 of any; efficient, but not amazing. Other myr you control get +1/+1; cool, it’s about time the myr got a lord. Uncommon; easy to find but still requires looking –oh wait, it comes in an intro pack. So, pathetically easy to get. “1, tap: Untap each other Myr you control.”: ‘each other’ so you can only do it once — oh wait, it’s not legendary. Scratch that. Costs 1 mana, so you can only do it as many times as you have mana for– oh wait, there are what, six myr that tap for mana? Which brings me to the point of this rant. I joined the game  during Ravnica. I’m not that old, but with all the sets that came out since then, I’m not young anymore either. I started by getting cards from my favorite set, Kamigawa. (I know it was badly designed, I still love it.) When i first saw Freed From The Real, I though, “I can combo this… but how?” After a little work, I came to Sachi, Daughter of Seshiro, and Orochi Leafcaller, with Kumano, Master Yamabushi as the finish. But when i saw Myr Galvanizer, I thought, “Why did they reprint Mox Lotus?” One my days off from being a casual Spike, I greatly enjoy building unusual combos, but as magic goes on, crazy combos seem to have been dumbed down a bit. News flash people, an obvious combo isn’t original or crazy, it’s just obvious. I’m looking at you, Wanderbrine Prophets. Grinding Station combo was awesome, now its classic. You want something original? Try Magosi the Waterveil. That was designed NOT to go infinite. Points for breaking THAT. In conclusion, from one who normally encourages casual combos of all types, to you who play Myr Galvanizer, or Wanderbrine Prophets, or any combo that you didn’t WORK to think up: I look down my nose at you! OvO

Scars Breakdown 4

Today I’ll be doing both the Red and Green cards in the Scars of Mirrodin set. Before I begin, I want to drop a link for Pete Venters, the magic artist. He has a new block, so check it out.
http://www.peteventers.com/blog/
 Let’s begin, shall we?

Arc Trail
You either love or hate this card. Though I don’t foresee it being huge in tournaments any time soon, this is due only to Lightning Bolt and Burst Lightning. It is iffy in that it may have to burn you. Hopefully, it won’t, but you never know…

Assault Strobe
This card is amazing. It can easily end a game by turn three with an infect dude and a pump (turn one land, birds. Turn two cystbearer, turn three giant growth variant and this). I think it could be a chase comon, but it could also be a big nothing. Depends on the deck’s power.

Barrage Ogre
With so many artifacts around, it’s no wonder they printed this guy. He’s pretty lousy most of the time, but if you have leaves play triggers (the new spellbombs, for example) he could be decent. Not constructed worty, but decent in limited.

Blade-Tribe Berserkers
A 6/6 haste on turn four could prove powerful. The main drawback here is that it becomes a basic hill giant afterwards. Even with the possible six point swing, I don’t see this guy being used anywhere other than casual.

Bloodshot Trainee
Future Sight preprint. I liked this guy due to how you had to build around him. Not this time. Now, he can of course use Darksteel Axe to become active. But don’t forget about Trusty Machete either. Still not going to be tournament viable, methinks.

Cerebral Eruption
This thing could be huge. A spell that guarantees at least 1 damage to everything on one side of the table for four mana isn’t huge. But when it could also easily deal 15 against Eldrazi Ramp, wiping their titans as well, it looks good. Red got itself a nice board wipe, it seems.

Embersmith
A fun card that can deal a point or two of damage, and kill off BoP and Lotus Cobra (Is that even run anymore)? He seems like a fine addition to a mono-red artifact based deck. He may not be the most efficient red creature of all time, but he’s definitely not a wuss.

Ferrovore
It’s not a lhurgoyf! Anyways, this guy also works well with artifacts leaving play (like the ogre). The difference is this guy pumps himself. I don’t like him very much, but that’s because he isn’t my style. All in all, he isn’t the worst gray ogre imaginable. But he’s far from best.

Flameborn Hellion
It has haste, and attacks each turn if able. And if he were bigger than a 5/4, that could mean something. But for cheaper you’ve got both Ball Lightning and Elemental Appeal. It isn’t that great in casual either, but I would take him over Tectonic Fiend any day of the week.

Furnace Celebration
Eldrazi Spawn combo! They pay for half of the cost each, ensuring two damage for effectively two creatures (or more damage if you have, gasp, lands in play). All in all, I’d say this is my favorite red uncommon in the set.

Galvanic Blast
A strictly better shock, all of the time. Even if you run no artifacts, it’s better, because it is. Burst Lightning and this are similar, but in an artifact heavy deck, if you could only run one, run this instead. I’d give Burst the edge in most other circumstances though. Now, give us back Shrapnel Blast, wizards!

Goblin Gavaleer
He’s basically the main reason you would run a monored EDH equipment deck (well, and Spikeshot Goblin). He gets big. Fast. Got a darksteel axe? That’s a +4/+0 bonus. And things get crazier from there. Not sure if Boros equipment will be big (I’m guessing no), but if it is, he could be bomby.

Hoard-Smelter Dragon
He kills artifacts, and gets bigger for doing so. Remember, targetting darksteel things still gives him the bonus, and allows you to target it again.

Koth of the Hammer
This guy is pretty awesome. He can make a 4/4, cost 3, make mana, or cast Flame Fusillade on all your mountains until end of game. He’s Koth, and he is angry. Now, if Wizards could just print a decent monoblack ‘walker…

Kuldoth Pheonix
This can be used in any deck running artifacts. It comes back directly to play, and has a decent body also. Dredgevine, if it runs enough artifacts, may be running a flier in the future…

Kuldotha Rebirth
I dislike this card because of me being used to Mogg Alarm. It isn’t bad, obviously. But sacrificing an artifact as a cost is a bit of a drawback, I feel. Too big of one, even with so many artifacts, as three power of dudes isn’t relevent. Unless it’s turn one.

Melt Terrain
I get it. Wizards hates land destruction. But did they really have to hate on Molten Disaster this much? Three mana to destroy a land is not too good if it’s cost intensive. This card is bad, and I foresee this being used…nowhere.

Molten Psyche
Metalcraft combo? Perhaps. But if it is, I’ll be happy with having three of these already.

Ogre Geargrabber
There are few enough equipment for this guy to be irrelevent, but enough in casual for him to be really freaking good. Grab a Jitte? Yes please.

Oxidda Daredevil
If you visited the earlier link to Mr. Venters sight, you’d see a close-up of this guy’s face. The art is simple amazing, as goblins should always be silly like this (or Wayne Reynold’s goblins, ala Ib Halfheart). The card itself is actually pretty neat. A 2/1 for two that can gain haste is nice, as it dosn’t encourage the sacrificing of artifacts, but allows it if you need to. Not a great card, but nice enough in limited (due to the sacing being free).

Oxidda Scrapmelter
Fear this thing, for it shall be your bane. Ingot Chewer was not used, but that was due to the cost. This guy may cost cost enough to be useful in standard (provided artifacts are huge), and he is an amazing pick in limited (trust me, I know).

Scoria Elemental
Why? Why, wizards? A 6/1 vanilla? Why?

Shatter
A reprint of the most basic artifact kill spell out there? It’s amazing removal in limited, and could potentially see, gasp, tournament play in standard. I believe it did in Mirrodin Block V1.0, at least.

Spikeshot Elder
Red equipment EDH likes it. Red equipment standard deck likes it. Even temporary boost effects like it. Remember, kids. It’s repeatable for more than once in a turn.

Tunnel Ignus
This card kills Eldrazi Ramp. And Scapeshift. And Valakut Ramp. And those decks that like usng fetchlands on their turns. And…

Turn to Slag
Bad card is bad. Unless you hit something with Jitte or a sword. Then it is not a bad card at all, is it?

Vulshok Heartstoker
Underwhelming, and overall pointless, as for three mana you could also play an actual threat.

Whew. That’s red. Let’s take a deep breat, and delve in green now. Ready?

Acid Web Spider
I get that Wizards apparently fears the strength of equipment. But this is getting ridiculous. At least it’s stats match the cost.

Alpha Tyrranax
The green vanilla is actually decently sized, and is better than Craw Wurm. It may not be good, but it’s miles ahead of all the others.

Asceticism
Well, that’s one way of making all your opponent’s removal useless. This card is not tournament level, but it seems nice in casual.

Bellowing Tanglewurm
Remember, this guy is uncommon. It is the designated noninfect dude in all those infeect decks that run green. I’m calling it now. Sure, there are lots of artifact creatures out there, but it still grants evasion against many decks.

Blight Mamba
The dance of death, the blight mamba!*drumroll* Anyways, this is like River Boa (and Marsh Boa as well). It is quite decent, and regens. For sure, it’s in the infect deck if only to survive day.

Blunt the Assault
Turbofog is not currently a deck in standard. I don’t see this making any difference to that.

Carpace Forger
A 4/4 for two? I recall a certain two costing vanilla being good, one that could become huge, that happened to, unlike Ferrovore, be a Lhurgoyf. This is not as good in most decks, but it is a great card for metalcraft. Maybe GW metalcraft will have a chance…

Carrion Call
It makes two 1/1s with infect. At instant speed. It probably isn’t a great card, but it is a combat trick, so I won’t discount it completely. For now.

Copperhorn Scout
What exactly is the point of this, I wonder? It’s not a good card, or a great effect. But, whatever, someone will use it. I’d just prefer taunting elf, though.

Cystbearer
This card was mentioned earlier when I looked at Assault Strobe. For a decent decklist, take a quick look at the blog of Dan Shive (the writer of El Goonish Shive, here’s a link to the actual post itself). Man, apparently I love linking blogs today. Anyways, it’s pretty good.

Engulfing Slagwurm
I ask, what’s the point of this creature? Seriously? A 7/7 with that ability. It’s redundant.

Ezuri, Renegade Leader
If elves are big, he is. If not, he isn’t. It’s that simple. EDH likes him as a general, though.

Ezuri’s Archers
A 1/2 for one green, with reach, and an ability that matters when blocking, is actually not bad. It may not be tournament level good, but it is not a bad card by any means.

Ezuri’s Brigade
An 8/8 trample for four mana is amazing. And yes, I realize it has to be used in conjunction with artifacts to get the bonus. I foresee GW metalcraft being a potential deck in the upcoming standard environment.

Genesis Wave
This card is screaming Timy at the top of it’s lungs. And then smashing you in the face with a hammer (not Koth’s) to get the point across. It can be huge. Or, it can be a huge flop. Afterall, Chord of Calling was pretty good.

Liege of the Tangle
I await the day this connects, then the opponent wraths afterwards. But as long as they have nothing like that, this should scream good game.

Lifesmith
The bad smith, especially with Golem’s Heart in the same set. Plus, for green, it is a bit undersized. The ability is subpar compared to the others.

Molder Beast
Molder works well with it. As do other Naturalize like effects. It fits in two specific decks, though. One- those that kill the opponent’s artifacts. Two- those that sacrifice their own artifacts. It has trample, as well. I don’t see it showing up in any top eights, but a casual deck may be in the works somewhere.

Putrefax
It’s in a precon, and it isn’t all that great. But, if you happen to have Mimic Vat, it should be really good for you. Afterall, it was for my opponent until I finally hit an artifact removal spell, but by then, I was already in a bad position.

Slice in Twain
I’d take creeping mold over this most of the time. This does have a contrip on it, which is it’s only saving grace from being completely useless.

Tangle Angler
It forces blocks with infect. Not bad, except for it’s one power. A bigger size would have been preferred.

Tel-Jillad Defiance
This could be golden in limited. It could also be useless. One must weigh whether or not a lot of artifact creatures have gone around before settling on this (remember, it helps against the trigon of infection as well).

Tel-Jillad Fallen
I don’t understand why this has infect, but whatever. It’s a 3/1, so it dies to most removal. Pro artifacts helps out a bit, though.

Untamed Might
You have to really pump mana into this to make it worth running over things like Vines of Vastwood. This is mediocre, but very nice in limited when pushing through the last bit of damage (or poison).

Viridian Revel
Almost always useless. That’s all I have to say about it.

Wing Puncture
Why not just run plummet? Useless card is useless.

Withstand Death
Allows anything to, guess what, withstand death. Unless you’re going up against infect dudes, that is.

And now, for a bonus…

Venser, the Sojourner
This guy is better than people give him credit for. However, he does not really fit into any current archetypes. He can blink Wall of Omens, though, and reset planeswalkers you control. Other than this, he is pretty close to useless, as his -1 wants you to run a huge amount of creatures, and his ultimate is hard to pull off. Though if you do, it screams “Win!”

So, that’s all the colored cards in Scars. Next time, I’ll work on some of the artifacts. I hope you enjoyed this installation. I’m JCP, and I’m out for now.